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2011/Spring Video Game Design and Development
Announcements
31.5 Design document is due to 5.6. See guidelines
here
30.4 Your prototypes 1-3 and game review should
have been submitted by now. Your group prototype #4 (first draft) should have been
submitted as well as your first blog report (emailed to Gilad).
14.3 Prototype #3 is a special prototype for
Purim. Pick a known game and disguise it by changing one of the game
components: visuals, mechanics, etc.
Overview
We will explore video game design through the creation of few
focused game prototypes using game tools such as the game engine XNA. The goal
of this course to build a better understanding of what makes a good game, and
how interesting game mechanics and systems can be developed and iteratively
improved by means of rapid prototyping and play-testing.
Video games encompass many fields of computer science, such as
computer graphics, information visualization, human-computer interaction, artificial
intelligence, software engineering and data structures, and are also very
relevant to the perceptual and cognitive sciences. We will discuss how video
games incorporate technologies and theories to form an interactive and unique
medium in its own right.
Requirements:
We will experience with rapid prototyping in the first part of the course. During the first 4-6 weeks, you will be required to (individually) implement 4-5 very simple game prototypes using a quick-and-dirty approach. Following, teams of 3-4 people will develop the most successful prototype into a full game.
Course material: Graphics
Gems Additional resources: XNA ·
XNA Resources url=http://xnaresources.com/ ·
2D XNA Tutorial for C# url=http://www.riemers.net/eng/Tutorials/XNA/Csharp/series2d.php Game development ·
gamasutra.com, gamedev.net,igda.com Game news/blogs ·
kotaku.com,1up.com,gamespot.com
tigsource.com,indiegames.com/blog/ brainygamer.net |
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