A CSP Search Algorithm with Responsibility Sets and Kernels
Igor Razgon and Amnon Meisels
Constraints, Vol. 12, No. 2, 2007
A CSP search algorithm, like FC or MAC,
explores a search tree during its run.
Every node of the search tree can be associated
with a CSP created by the refined domains of
unassigned variables. If the algorithm detects
that the CSP associated with a node is insoluble,
the node becomes a dead-end. A strategy of
pruning ``by analogy" states that the current node
of the search tree can be discarded if the CSP associated
with it is ``more constrained" than a CSP associated with
some dead-end node.
In this paper we present a method of pruning based on
the above strategy. The information about the CSPs
associated with dead-end nodes is kept in the
structures called responsibility sets and kernels.
We term the method that uses these structures for
pruning RKP, which is abbreviation of
Responsibility set, Kernel,
Propagation. We combine the pruning method
with algorithms FC and MAC. We call the resulting
solvers FC-RKP and MAC-RKP, respectively.
Experimental evaluation shows that MAC-RKP outperforms
MAC-CBJ on random CSPs and on random graph coloring
problems. The RKP-method also has theoretical interest.
We show that under certain restrictions FC-RKP
simulates FC-CBJ. It follows from the fact that
intelligent backtracking implicitly uses the strategy of
pruning ``by analogy".
A
Graph-Based Hyper Heuristic for Timetabling Problems
E. K. Burke, A. Meisels, S. Petrovic and R. Qu
European Journal of
Operational Research, Vol. 176, pp. 177-192, 2007
This paper presents an investigation of a simple generic
hyper-heuristic approach upon a set of widely used constructive
heuristics (graph coloring heuristics) in timetabling. Within the
hyper-heuristic framework, a tabu search approach is employed to search
for permutations of graph heuristics which are used for constructing
timetables in exam and course timetabling problems. This underpins a
multi-stage hyper-heuristic where the tabu search employs permutations
upon a different number of graph heuristics in two stages. We study
this graph-based hyper-heuristic approach within the context of
exploring fundamental issues concerning the search space of the
hyper-heuristic (the heuristic space) and the solution space. Such
issues have not been addressed in other hyper-heuristic research. These
approaches are tested on both exam and course benchmark timetabling
problems and are compared with the fine-tuned bespoke state-of-the-art
approaches. The results are within the range of the best results
reported in the literature. The approach described here represents a
significantly more generally applicable approach than the current state
of the art in the literature. Future work will extend this
hyper-heuristic framework by employing methodologies which are
applicable on a wider range of timetabling and scheduling problems.
Asynchronous
Forward-Checking for DisCSPs
Amnon Meisels and Roie Zivan
Constraints, Vol. 12, No.
2, 2007.
A new search algorithm for solving distributed constraint
satisfaction problems ({\em DisCSP}s) is presented. Agents assign
variables sequentially, but perform forward checking asynchronously.
The asynchronous forward-checking algorithm ({\em AFC}) is a
distributed
search algorithm that keeps one consistent partial assignment at all
times. Forward checking is performed by sending copies of the partial
assignment to all unassigned agents concurrently. The algorithm is
described in detail and its correctness proven.
The sequential assignment method of $AFC$ leads naturally to dynamic
ordering of agents during search. Several ordering heuristics are
presented. The three best heuristics are evaluated and shown to
improve the performance of $AFC$ with static order by a large factor.
An experimental comparison of AFC to asynchronous backtracking ($ABT$)
on randomly generated DisCSPs is also presented. $AFC$ with ordering
heuristics outperforms $ABT$ by a large factor on the harder instances
of random DisCSPs. These results hold for two measures of performance:
number of non-concurrent constraints checks and number of messages
sent.
Dynamic
Ordering for Asynchronous Backtracking on DisCSPs
Roie Zivan and Amnon Meisels
Constraints, Vol. 11, pp.
179-197, 2006.
An algorithm that performs asynchronous backtracking on distributed
CSPs, with dynamic ordering of agents is proposed, ABT_DO. Agents
propose reorderings of lower priority agents and send these proposals
whenever they send assignment messages. Changes of ordering triggers a
different computation of Nogoods. The dynamic ordered asynchronous
backtracking algorithm uses polynomial space, similarly to standard
ABT.
The ABT_DO algorithm with three different ordering heuristics is
compared to standard ABT on randomly generated DisCSPs. A
Nogood-triggered heuristic, inspired by dynamic backtracking, is found
to outperform static order ABT by a large factor in run-time and
improve the network load.
Retroactive
Ordering for Dynamic Backtracking
Roie Zivan, Uri Shapen, Moshe Zazone and Amnon Meisels
Proc. 17th European Conf. on
Artificial Intelligence (ECAI-06), Riva del Garda, August 2006
Dynamic Backtracking (DBT) is a well known algorithm for solving
Constraint Satisfaction Problems. In DBT, variables are allowed to keep
their assignment during backjump, if they are compatible with the set
of eliminating explanations. A previous study has shown that when DBT
is combined with
variable ordering heuristics it performs poorly compared to standard
Conflict-directed Backjumping (CBJ) [1]. The special feature of DBT,
keeping valid elimination explanations during backtracking, can be used
for generating a new class of ordering heuristics. In the proposed
algorithm, the order of already assigned variables can be changed.
Consequently, the new class of algorithms is termed Retroactive DBT.
In the proposed algorithm, the newly assigned variable can be moved to
a position in front of assigned variables with larger domains and as a
result prune the search space more effectively. The experimental
results presented in this paper show an advantage of the new class of
heuristics and algorithms over standard DBT and over CBJ. All
algorithms tested were combined with forward-checking and used a
Min-Domain heuristic.
Distributed
Navigation in an Unknown Physical Environment
Arnon Gilboa, Amnon Meisels and Ariel Felner
Proc. 5th Intern. Joint Conf. on
Auton. Agents & Multi-Agent Sys., pp. 553-560, Hakodate Japan, May 2006
We address the problem of navigating from an initial node to a goal
node by a group of agents in an unknown physical environment, where
traveling agents must physically move around in the environment to
discover the existence of nodes. As a result, agents need to travel in
order to discover paths to the goal node. Agents communicate with a
predefined set of neighbors by exchanging messages. A distributed
algorithm, which is run independently by each agent, is presented.
Given the current knowledge of the agent about the environment and the
positions of other agents, the algorithm instructs the agent where to
go next. The agent then updates its neighboring agents with its new
position and its discovered nodes. An experimental evaluation of the
algorithm is presented, with several different definitions of
neighborhoods, on random physical graphs. Results show that the
distributed intelligent behavior of agents generates spread of
knowledge throughout the environment efficiently. Agents reach the goal
node fast and the length of the path that they find is very close to
that of the optimal path.
Message
delay and Asynchronous
DisCSP search
Roie Zivan and Amnon Meisels
Archives of Control Sciences
(ACS), Vol. 16, pp. 221-242, 2006
Distributed constraint satisfaction problems (DisCSPs) are composed of
agents, each holding its own variables, that are connected by
constraints to variables of other agents. Due to the distributed nature
of the problem, message delay can have unexpected effects on the
behavior of distributed search algorithms on DisCSPs. This has been
shown in experimental studies of asynchronous backtracking algorithms
[1, 9]. To evaluate the impact of message delay on the run of DisCSP
search algorithms, a model for distributed performance measures is
presented. The model counts the number of non concurrent constraints
checks, to arrive at a solution, as a non concurrent measure of
distributed computation. A simpler version measures distributed
computation cost by the number of non-concurrent steps of computation.
An algorithm for computing these distributed measures of computational
effort is described. The realization of the model for measuring
performance of distributed search algorithms is a simulator which
includes the cost of message delays. The performance of two
asynchronous search algorithms is measured on randomly generated
instances of DisCSPs with delayed messages. The Asynchronous Weak
Commitment (AWC) algorithm and Asynchronous Backtracking (ABT). The
intrinsic reordering process of AWC dictates a need for a more complex
count of non-concurrent steps of computation. The improved counting
algorithm is also needed for Dynamic ordered ABT. The delay of messages
is found to have a strong negative effect on AWC and a smaller effect
on dynamically ordered ABT.
Concurrent Search for Distributed
CSPs
Roie Zivan and Amnon Meisels
AI Journal, Vol. 170, pp. 440-461,
2006.
A distributed concurrent search algorithm for distributed constraint
satisfaction problems (DisCSPs) is presented. Concurrent search
algorithms are composed of multiple search processes (SPs) that operate
concurrently and scan non-intersecting parts of the global search
space. Each SP is represented by a unique data structure, containing a
current partial assignment (CPA), that is circulated among the
different agents. Search processes are generated dynamically, started
by the initializing agent, and by any number of agents during search.
In the proposed, ConcDB, algorithm, all search processes perform
dynamic backtracking. As a consequence of backjumping, a search space
can be found unsolvable by a different search process. This enhances
the efficiency of the ConcDB algorithm. Concurrent Dynamic Backtracking
is an asynchronous distributed algorithm and is shown to be faster than
former algorithms for solving DisCSPs. Experimental evaluation of
ConcDB, on randomly generated DisCSPs demonstrates that the network
load of ConcDB is similar to the network load of synchronous
backtracking and is much lower than that of asynchronous backtracking.
The advantage of Concurrent Search is more pronounced in the presence
of imperfect communication, when messages are randomly delayed.
Message delay and DisCSP search
algorithms
Roie Zivan and Amnon Meisels
Annals of Mathematics and
Artificial Intelligence, Vol.
46, pp. 415-439, 2006.
Distributed constraint satisfaction problems (DisCSPs) are composed of
agents, each holding its own variables, that are connected by
constraints to variables of other agents. Due to the distributed nature
of the problem, message delay can have unexpected effects on the
behavior of distributed search algorithms on DisCSPs. This has been
recently shown in experimental studies of asynchronous backtracking
algorithms [1, 15]. To evaluate the impact of message delay on the run
of DisCSP search algorithms, a model for distributed performance
measures is presented. The model counts the number of non concurrent
constraints checks, to arrive at a solution, as a non concurrent
measure of distributed computation. A simpler version measures
distributed computation cost by the non-concurrent number of steps of
computation. An algorithm for computing these distributed measures of
computational effort is described. The realization of the model for
measuring performance of distributed search algorithms is a simulator
which includes the cost of message delays. The number of non-concurrent
constraint checks calculated by the simulator serves as a good
performance measure, when messages are delayed. Two families of
distributed search algorithms on DisCSPs are investigated. Algorithms
that run a single search process, and multiple search processes
algorithms. The two families of algorithms are described and associated
with existing algorithms. The performance of three representative
algorithms of these two families is measured on randomly generated
instances of DisCSPs with delayed messages. The delay of messages is
found to have a strong negative effect on single search process
algorithms, whether synchronous or asynchronous. Multi search process
algorithms, on the other hand, are affected very lightly by message
delay.
Distributed
Personnel Scheduling - Negotiation among Scheduling Agents
Eliezer Kaplansky and Amnon Meisels
Annals of Operations Research, accepted June 2005
This paper introduces a model for Distributed Employee
Timetabling Problems (DisETPs) and proposes a general architecture for
solving DisETPs by using a Multi Agent System (MAS) paradigm. The
architecture is composed of a set of autonomous software Scheduling
Agents (SAs) that solve the Employee Timetabling Problems (ETP) for
each department. Each agent has its own local ETP problem and its own
goals. The Scheduling Agents must coordinate these goals with the other
agents in order to achieve a solution for the whole organization that
yields a better result with respect to the global targets. To achieve a
coherent and consistent global solution, the SAs make use of a
sophisticated negotiation protocol among scheduling agents that always
ends in an agreement (not ensured to be optimal). The main
functionalities of this protocol are agent to agent relation
definition, a mechanism to approve a chain of Request for Changes and
an electronic marketplace for bidding on preferred common time slots.
Experimental analysis of the implemented Multi Agent System for the
Soroka medical center is presented. The results of our study indicate
that the proposed framework has the potential to reduce the cost of
transportation for the nurses scheduled by the hospital.
Asynchronous
Forward-Bounding for Distributed Constraints Optimization
Amir Gershman, Amnon Meisels and Roie Zivan
Proc. 1st Intern. Workshop on
Distributed and Speculative Constraint Processing (in CP-05), Sitges, October, 2005
A new search algorithm for solving distributed constraint
optimization problems (DisCOPs) is presented. Agents assign variables
sequentially and propagate their assignments asynchronously. The
asynchronous forward-bounding algorithm (AFB) is a distributed
optimization search algorithm that keeps one consistent partial
assignment at all times. Forward bounding propagates the bounds on the
cost of solutions by sending copies of the partial assignment to all
unassigned agents concurrently. The algorithm is described in detail
and its correctness proven. Experimantal evaluation shows AFB
outperforms synchronous branch and bound by many orders of magnitude,
and reveals a phase transition as the tighness of the problem
increases. This demonstrates that asynchronous forwardbounding has an
analogous effect to the phase transition that has been observed when
local consistency maintainance is applied to MaxCSPs.
Asynchronous Backtracking for Asymmetric
DisCSPs
Roie Zivan and Amnon Meisels
Proc. 6th Intern. Workshop on
Distributed Constraint Reasoning (DCR-05), pp. 148-160, Edinburgh, July, 2005
Distributed constraint satisfaction problems (DisCSPs) with
asymmetric constraints reflect the fact that agents may wish to retain
their constraints private. The set of pairs of values of every binary
constraint is split between the two constrained agents. An asynchronous
backtracking algorithm for asymmetric DisCSPs is presented. The new
algorithm is based on asynchronous backtracking (ABT), but, propagates
assignments both to lower priority agents and to higher priority
agents. The proposed ABT_ASC algorithm is proven sound and complete.
The ABT_ASC algorithm is evaluated experimentally on randomly generated
asymmetricDisCSPs. Its performance is compared to that of the privacy
keeping version of ABT, proposed by Brito and Meseguer, which splits
the search into two phases. The ABT_ASC algorithm improves the run-time
of the 2-phase ABT by a large factor with no additional load on the
communication network.
A CSP Search Algorithm with Reduced
Branching Factor
Igor Razgon and Amnon Meisels
Proc. Intern. Workshop on
Constraint Solving and Constraint Logic Programming (CSCLP
2005), pp. 13-27,
Uppsala, June, 2005
This paper presents an attempt to construct a
practical CSP algorithm that assigns a variable with 2 values at
every step. Such a strategy has been successfully used for construction
of theoretical constraint solvers because it decreases
twice the base of the exponent of the upper bound of the search
algorithm. We present a solver based on the strategy. The pruning
mechanism of the algorithm resembles Forward Checking (FC), therefore
we term it 2FC. According to our experimental evaluation, 2FC
outperforms FC on graph coloring problems and on non-dense instances of
randomly generated CSPs.
Distributed
Navigation in an Unknown Physical Environment
Arnon Gilboa, Amnon Meisels and Ariel Felner
Proc. 8th Biennial Israeli Symposium
on Foundations of AI - BISFAI-05 , June, 2005
We address the problem of navigating from an initial node to a
goal node by a group of agents in an unknown physical environment,
where traveling agents must physically move around in the environment
to discover the existence of nodes. As a result, agents need to travel
in order to discover paths to the goal node. Agents communicate with a
predefined set of neighbors by exchanging messages. A distributed
algorithm, which is run independently by each agent, is presented.
Given the current knowledge of the agent about the environment and the
positions of other agents, the algorithm instructs the agent where to go
next. The agent then updates its neighboring agents with its new
position and its discovered nodes. An experimental evaluation of the
algorithm is presented, with several different definitions of
neighborhoods, on random physical graphs. Results show that the
distributed intelligent behavior of agents generates spread of
knowledge throughout the environment efficiently. Agents reach the goal
node fast and the length of the path that they find is very close to
that of the optimal path.
Dynamic Ordering for Asynchronous
Backtracking on DisCSPs
Roie Zivan and Amnon Meisels
Proc. 11th Intern. Conf. CP
2005, pp. 161-172, Barcelona, 2005
An algorithm that performs asynchronous backtracking on
distributed CSPs, with dynamic ordering of agents is proposed, ABT DO.
Agents propose reorderings of lower priority agents and send these
proposals whenever they send ok? messages. Changes of ordering triggers
different computation of Nogoods. The dynamic ordered asynchronous
backtracking algorithm uses polynomial space, similarly to standard
ABT. The ABT DO algorithm with three different ordering heuristics is
compared
to standard ABT on randomly generated DisCSPs. A Nogood-triggered
heuristic, inspired by dynamic backtracking, is found to outperform
static order ABT by a large factor in both run-time and network load.
Inter-Agent Cooperation and Communication
for Agent-based Robust Dynamic Scheduling in Steel Production
D. Ouelhadj, S. Petrovic, P. Cowling, A. Meisels
Advanced Engineering
Informatics, Vol. 18, pp. 161-172, 2004
This paper describes a negotiation protocol proposed for inter-agent
cooperation in a multi-agent system that we developed for optimisation
and dynamic integrated scheduling within steel production. The
negotiation protocol is a two-level bidding mechanism based on the
Contract Net Protocol. The purpose of this protocol is to allow the
agents to cooperate and coordinate their local schedules in order to
find globally near-optimal robust schedules, whilst minimising the
disruption caused by the occurrence of unexpected real-time events. We
conduct several experiments to investigate the performance of this
negotiation protocol to coordinate the agents in generating good
quality robust schedules. This performance is evaluated in terms of
stability and utility measures used to evaluate the robustness of the
steel production processes in the presence of real-time events.
Concurrent
Dynamic Backtracking for Distributed CSPs
Roie Zivan and Amnon Meisels
Proceedings CP-04, pp. 782-7, Toronto, September 2004(LNCS
#3258)
A distributed concurrent search algorithm for distributed
constraint satisfaction problems (DisCSPs) is presented. Concurrent
search algorithms are composed of multiple search processes (SPs) that
operate concurrently and scan non-intersecting parts of the global
search space. Search processes are generated dynamically, started by
the initializing agent, and by any number of agents during search. In
the proposed, ConcDB, algorithm, all search processes perform dynamic
backtracking (DB). As a consequence of DB, a search space scanned by
one search process can be found unsolvable by a different search
process. This enhances the efficiency of the ConcDB algorithm.
Concurrent search is an asynchronous distributed algorithm and is shown
to be faster than asynchronous backtracking (ABT). The network load of
ConcDB is also much lower than that of ABT.
CP04 Tutorial: Distributed Constraints
Satisfaction Algorithms, Performance, Communication
Amnon Meisels
Constraints Programming 2004, Toronto, September 2004 Presentation
(ppt)
Distributed constraints satisfaction problems (DisCSPs) have been
studied for over a decade. The first distributed search algorithm was
asynchronous backtracking, which is still the most studied. In the last
few years, several new families of distributed search algorithms have
been investigated and comparative experimental studies are encouraging.
A natural extension to distributed constraints satisfaction is
distributed constraints optimization. Stochastic search algorithms for
solving DisCSPs, such as Distributed Breakout, have appeared a few
years ago. Distributed stochastic search algorithms are naturally
suitable for solving distributed optimization. In contrast,
asynchronous search algorithms for distributed optimization have been
proposed in recent years. Due to the distributed nature of the problem,
message delay can have unexpected effects on the behavior of algorithms
on DisCSPs. This has been shown in an experimental study that induced
random delays on messages sent among agents. In order to study the
impact of message delays on DisCSP search, a model of delays in terms
of concurrent performance measures is needed. Within such a model, the
behavior of families of search algorithms in the presence of delays is
varied and interesting. An important feature of the distribution of the
problem among agents is their ability to maintain some privacy. Agents
may not want to share their values with other agents, and they may wish
to keep constraints as private as possible. Some recent work has
resulted in versions of asynchronous backtracking that maintain both
privacy of values and privacy of constraints. Other investigations of
privacy in DisCSPs focused on the analysis of information gain by
studying a welldefined problem, that of scheduling meetings of agents.
Message
delay and DisCSP search algorithms
Roie Zivan and Amnon Meisels
Proceedings 5th Workshop on Distributed Constraints Reasoning,
DCR-04, Toronto, September 2004
Due to the distributed nature of the
problem, message delay can have unexpected effects on the behavior of
distributed search algorithms on Distributed constraint satisfaction
problems (DisCSPs). This has been recently shown in an experimental
study of two asynchronous DisCSP algorithms [Fernandez et. al.2002]. To
evaluate the impact of message delay on the run of DisCSP search
algorithms, an Asynchronous Message Delay Simulator (AMDS) for DisCSPs
which includes the cost of message delays is introduced. The number of
steps of computation calculated by the AMDS (or number of concurrent
constraints checks) can
serve as good performance measures, when messages are delayed. The
performance of three representative algorithms is measured on randomly
generated instances of DisCSPs with several types of delays for
messages. Two measures of performance are used - concurrent computation
time and network load. The performance of asynchronous backtracking
deteriorates on systems with random message delays, for both measures.
For synchronous algorithms, with delayed messages, time performance
becomes worse then asynchronous backtracking, but the network load is
not affected. Concurrent search
algorithms, are affected very lightly by message delay with respect to
both measures.
Using
additional information in DisCSPs search
Amnon Meisels and Oz Lavee
Proceedings 5th Workshop on Distributed Constraints Reasoning,
DCR-04, Toronto, September 2004
A method of volunteering information
during asynchronous search on DisCSPs is presented. The meeting
scheduling problem (MSP) is formulated as a distributed search problem.
In order to implement asynchronous backtracking (ABT) for the MSP, a
multi-variable version of ABT is described. Agents participate in
multiple meetings, where each meeting is represented by a variable that
needs to be assigned a time-slot. Assignments are constrained by
arrival-time constraints, since meetings take place in different
locations. All constraints are local to their agents.
Additional information is in the form of Nogoods. During search for a
consistent schedule for all meetings, agents can generate and send
additional Nogoods to those sent by the ABT algorithm. When additional
Nogoods are sent, the efficiency of asynchronous backtracking is
enhanced. This effect grows with the number of additional volunteered
Nogoods.
Maintaining
Dominance Consistency
Igor Razgon and Amnon Meisels
Proceedings CP-03, pp. 945-50, Kinsale, Ireland, September 2003
(LNCS
#2833).
A new type of local consistency, k-dominance consistency is presented.
It is a generalization of symmetry breaking via dominance detection
defined in [Fahle2001]. We present a method for achieving 1-dominance
consistency. We propose an algorithm for maintaining 1-dominance
consistency combined with
a lookahead constraint solver. We prove that the algorithm does not
affect
the superiority relation between lookahead constraint solvers defined
in
[Kondrak1995,vanBeek1998]. We then show how can a constraint solver
acquire additional information during search to make maintaining
1-dominance consistency more effective.
Concurrent
Backtrack Search on DisCSPs
Roie Zivan and Amnon Meisels
Proceedings FLAIRS-2004, pp. 776-81, Miami-Beach, May 2004.
A distributed search algorithm for solving distributed constraint
satisfaction problems (DisCSPs) is presented. The proposed algorithm
manages multiple
search processes (SPs) that operate concurrently. Concurrent search
processes
scan non-intersecting parts of the search space. Each SP is represented
by
a unique data structure, containing a current partial assignment (CPA),
that
is circulated among the different agents. The splitting of the search
space,
leading to several concurrent SPs is achieved by splitting the domain
of
one or more variables. The proposed algorithm generates concurrent
search
processes {\em dynamically}, starting with the initializing agent, but
occurring also at any number of agents during search.
The Concurrent BackTracking (ConcBT) algorithm is presented and is
shown to be correct and complete. Experimental evaluation of the
algorithm, on
randomly generated {\em DisCSP}s, is presented. ConcBT outperforms
asynchronous
backtracking (ABT) [Yokoo1998] and Distributed Dynamic Backtracking
(DisDB) [Bessiere2001]. Load balancing for ConcBT is achieved by adding
concurrent search trees dynamically, performing re-splitting of the
search space by
the use of a simple heuristic.
Synchronous vs Asynchronous search on
DisCSPs
Roie Zivan and Amnon Meisels
Proceedings EUMAS, Oxford, December 2003.
Distributed constraint satisfaction problems ($DisCSPs$) are
composed of agents, each holding its variables, that are connected by
constraints to variables of other agents. There are two known measures
of performance for distributed search - the computational effort which
represents the total search time and the number of messages sent which
represents the network load. Due to the distributed nature of the
problem, the behavior of the experimental environment is extremely
important. However, most experimental studies have used a perfect
simulator with instantaneous message delivery. The present paper
investigates two families of distributed search algorithms on DisCSPs,
Synchronous and Asynchronous search. Improved versions of the two
families of algorithms are presented and investigated.
The performance of the algorithms of these two extended families is
measured on randomly generated instances of DisCSPs. The results of the
investigation are twofold. First, the delay of messages is found to
deteriorate the performance of asynchronous search by a large margin.
This shows that a correct (and realistic) experimental scenario is
important. Second, when messages are delayed, synchronous search
performs better than asynchronous search in terms of computational
effort as well as in network load. It turns out that asynchronous
search fails to use its multiple computing power to an advantage.
Asynchronous
Forward-checking on DisCSPs
Amnon Meisels and Roie Zivan
Proc. Workshop on Distributed Constraints (DCR-03), Acapulco, August
2003.
A new search algorithm for solving distributed constraint satisfaction
problems (DisCSPs) is presented. Agents assign variables sequentially,
but perform forward checking asynchronously. The asynchronous
forward-checking algorithm (AFC) is a distributed search algorithm that
keeps one consistent partial assignment at all times. Forward checking
is performed by sending copies
of the partial assignment to all unassigned agents concurrently. The
algorithm is described in detail and its correctness proven. An
experimental comparison of AFC to two asynchronous algorithms,
Asynchronous BackTracking (ABT) and Distributed Dynamic Backtracking
(DisDB), on randomly generated DisCS}s
is presented. AFC outperforms both former algorithms by a large factor
on
the harder instances of random DisCSPs. This result holds for both
measures
of computational cost - concurrent constraints checks and number of
messages sent.
Distributed
Forward Checking with Dynamic Ordering
Amnon Meisels and Igor Razgon
Submitted to Constraints Journal November 2002
Distributed Constraints Satisfaction Problems (DisCSPs) are composed
of a set of Agents, each having its set of variables and their domains
of values. Variables of different agents are connected by constraints,
forming a global constraints network. In a
distributed algorithm for solving DisCSPs, agents cooperate in
searching for a consistent assignment, to all variables of all
agents, that satisfies all of the constraints.
A distributed forward checking DisCSP algorithm is presented. The
proposed algorithm includes dynamic variable ordering in a natural way
making cooperative decisions. A correctness proof for the new algorithm
is presented. Experiments comparing the behavior of the proposed
dynamically ordered distributed forward checking (DODFC) algorithm with
asynchronous backtracking algorithms, are reported. The proposed DODFC
outperforms ABT and DDBT on hard instances of randomly generated
DisCSPs. DODFC supports privacy of values and privacy of constraints
simultaneously.
Scheduling
Agents - Distributed Timetabling Problems (DisTTP)
Amnon Meisels and Eliezer Kaplansky
Proc. PATAT-2002, pp. 166-80, Ghent, July 2002 (LNCS #2740).
Many real world \emph{Timetabling Problems} (TTPs)
are composed
of organizational parts that need to timetable their staff in an
independent
way, while adhering to some global constraints. Later the departmental
timetables
are combined to yield a coherent, consistent solution. This last phase
involves
negotiations with the various agents and requests for changes in their
own
solutions.
Most of the real world distributed timetabling problems that
fall under this class have global constraints that involve many of the
agents in the system. Models that use networks of binary constraints
are
inadequate. As a result, this paper proposes a new model that contains
only one additional agent - the Central agent (CA) that coordinates the
search process of all Scheduling Agents (SAs).
Preliminary experiments show that a sophisticated heuristic is
needed for the CA to effectively interact with its scheduling
agents in order to find an optimal solution. The approach and the
results reported in this paper are an initial attempt to investigate
possible solution methods for networks of SAs.A parallel algorithm for
solving distributed constraint satisfaction problems (DisCSPs) is
presented. DisCSPs are composed of
agents, each holding a local network of constraints, where all agents
are connected by constraints.
Comparing
Performance of Distributed Constraints Processing Algorithms
Amnon Meisels, Eliezer Kaplansky, Igor Razgon and Roie Zivan
Proc. Workshop on Distributed Constraint Reasoning, in AAMAS-2002,
pp. 86-93, Bologna (July 2002)
Search algorithms on distributed constraints satisfaction problems,
DisCSPs, are composed of agents performing computations concurrently.
The most common abstract performance measurement that has been
universally adopted for centralized CSPs algorithms is the number of
constraints checks performed. However, when it comes to distributed
search, constraints checks are performed concurrently by all agents on
the network
and therefore a simple measurement of constraints checks is not
adequate any more. In order to be able to compare the behavior
of different algorithms, there is a need for a new distributed method
to measure the search effort of a DisCSP algorithm.
A model for measuring concurrent constraints checks on distributed
constraints satisfaction problems (DisCSPs) is presented.
The advantages of the proposed model are clarified by a series of
simple constraints network examples. An algorithm for computing the
proposed measure, the {\em cumulative cost algorithm (CCA)},
is presented. A formal correctness proof of the CCA algorithm,
according
to the proposed model for concurrent constraints checks (CCCs) is
presented.
Parallel
Backtrack Search on DisCSPs
Roie Zivan and Amnon Meisels
Proc. Workshop on Distributed Constraint Reasoning, in AAMAS-2002,
pp. 202-208, Bologna (July 2002)
A parallel algorithm for solving distributed constraint
satisfaction problems (DisCSPs) is presented. DisCSPs are composed of
agents, each holding a local network of constraints, where all agents
are connected by constraints.
The parallel backtracking algorithm (PBT) initiates multiple search
processes (SPs) that operate in parallel. Parallel search processes
scan different parts of the search tree, each represented by a data
structure that is circulated
among the different agents.
The PBT algorithm is presented in its simplest form - generating
search processes that are simple backtracking procedures. It is shown
to be correct and complete and its implementation is streightforward.
The degree of concurrency achieved in experiments on random DisCSPs is
very encouraging. Load balancing for parallel backtracking can be
achieved by adding concurrent search
trees dynamically. Versions of PBT, based on the same protocol of the
current partial assignment (CPA), perform re-splitting of the search
space.
A preliminary experimental evaluation of the algorithm, on randomly
generated
DisCSPs, is presented.
Distributed
Forward Checking with Dynamic Ordering
Amnon Meisels and Igor Razgon
Proc. workshop on collective search algorithms - CP01
(November 2001)
Distributed Constraints Networks (DCNs) are composed of a
set of Agents, each having its set of variables and their domains of
values. Variables of different Agents are connected by constraints,
forming a global constraints network. In a distributed algorithm for
solving a DCN, all agents cooperate in searching for a consistent
assignment, to all variables of
all agents, that satisfies all of the constraints.
A distributed forward checking algorithm for
distributed constraint networks (DCNs) is presented. The algorithm
solves DCNs in which agents include partial networks (i.e. multiple
variables). The proposed algorithm includes dynamic variable ordering
in a natural way making cooperative decisions. This is in contrast to
former distributed search algorithms that relied for their correctness
on static (i.e. predefined) order of their variables. An outline of a
correctness proof for the new algorithm is presented and
the main differences in its cooperative search behavior from former
algorithms is explained.
Experiments comparing the behavior of the proposed
dynamically ordered distributed forward checking (DODFC) algorithm with
either centralized forward checking or the weak-commitment asynchronous
search algorithm of Yokoo, were performed on randomly generated
constraints networks. For the most difficult problems, the proposed
DODFC performs better than either Yokoo's algorithm or a centralized
version of FC.
Modelling
and Solving Employee Timetabling Problems
Amnon Meisels and Andrea Schaerf
Annal. Math. and AI, Vol. 39, pp. 41-59, 2003.
- Employee timetabling is the operation of
assigning employees to tasks in a set of shifts during a fixed period
of time, typically a week. We present a general definition of
employee timetabling
problems (ETPs) that captures many real-world problem formulations and
includes complex constraints. The proposed model of ETPs can be
represented
in a tabular form that is both intuitive and efficient for constraint
representation and processing. The constraint networks of ETPs include
non-binary constraints and are difficult to formulate in terms of
simple constraint solvers. We investigate the use of local search
techniques for solving ETPs. In particular, we propose several
versions of hill-climbing that make use of a novel search space that
includes also partial assignments.
We show that, on large and difficult instances of real
world
ETPs, where systematic search fails, local search methods perform well
and
solve the hardest instances. According to our experimental results on
various
techniques, a simple version of hill climbing based on random moves is
the
best method for solving large ETP instances.
Iterative
Restart Techniques for solving Timetabling Problems
Amnon Meisels and Eliezer Kaplansky
Europ. Jou. OR, special issue on Timetabling, Vol. 153, pp. 41-50,
2003.
- Restart techniques for randomizing complete search
algorithms were proposed recently by Selman and Gomes, for solving hard
combinatorial problems. A new iterative algorithm that uses restart
techniques is proposed, and its behavior analyzed on random timetabling
problems. Employee timetabling problems (ETPs) can naturally
represented by constraints networks for real world instances which are
large and difficult. Complete search algorithms, even with good
heuristics are unable to solve large enough instances of ETPs. In fact,
several local search techniques have been proposed in the past decade
for solving timetabling problems. In particular, it has been shown
that local search can efficiently solve large ETPs.
-
- Random instances of ETPs that was generated based
on
real world ETPs are used to test the proposed iterative restart
algorithm
- GIRA. The two main parameters of GIRA are pointed out and
investigated: the initial cutoff value for restart and the number of
idle iterations.
For random sets of a large range of hardness of ETPs, the successful
values
of these two parameters tend to be surprisingly low. We conclude by
recommending an optimal range of values for the initial cutoff and
demonstrate experimentally that the number of idle iterations is of
little consequence.
-
Assigning
Resources to Constrained Activities
Amnon Meisels and Ela Ovadia,
Proc. PATAT-2000, pp. 303-13, Konstanz, Germany, August 2000
(LNCS #2079).
- Resource allocation problems are naturaly represented as
constraint networks (CN), with constraints of inequality among
activities that compete for the same resources at the same time
[Faltings and Choueiry 94]. A
new algorithm for solving networks of RAPs is described and its
detailed
behavior is presented on a small example and on a real world problem.
The proposed algorithm delays assignments of resources to selected
activities
and processes the network during the assignment procedure, to select
delays
and values. The proposed algorithm is an enhancement to standard
intelligent
backtracking algorithms [Prosser 93], is complete and performs better
than two former approaches to solving constraints networks of resource
allocation (cf. [Regin 94,Faltings and Choueiry 94a+b]). One way to
view
the new resource assignment algorithm (RAA) is in the form of a dynamic
variable ordering heuristic. The differences between RAA and former
preprocessing
heuristic methods for resource allocation problems is discussed in the
context
of a simple example and a realistic problem of employee assignment.
Bayes
Networks
for Estimating the Number of Solutions to a CSP.
Amnon Meisels, Solomon Eyal Shimony, and Gadi Solotorevsky,
Anal. of Math. & AI, 28, pp. 169-186, 2000.
The problem of counting the number of solutions to a constraint
network (CN) (also called constraint satisfaction problems, CSPs) is
rephrased
in terms of probability updating in Bayes networks. Approximating the
probabilities in Bayes networks is a problem which has been studied for
a while, and may well provide a good approximation to counting the
number of solutions. We use a simple approximation based on
independence, and show that it is correct for tree-structured CNs. For
other CNs, it is less optimistic than a spanning-tree approximation
suggested in prior work. Experiments show that
the Bayes nets estimation is more accurate on the average, compared to
competing
methods (the spanning-tree, as well as a scheme based on a product of
all
compatible pairs of values). We present empirical evidence that our
approximation
may also be a useful (value ordering) search heuristic for finding a
single
solution to a constraint satisfaction problem.
Solving Employee Timetabling Problems by Generalized Local Search
Andrea Schaerf and Amnon Meisels .
Proc. Italian AI, Bologna, May 1999
- Employee timetabling is the operation of assigning employees to
tasks in a set of shifts during a fixed period of time. We present a
general
definition of employee timetabling problems (ETPs) that captures many
real
world problem formulations and includes complex constraints. We
investigate
the use of several local search techniques for solving ETPs. In
particular,
we propose a generalization of local search that makes use of a novel
search
space that includes also partial assignments. We describe the
distinguishing
features of this generalized local search that allows it to navigate
the
search space effectively. On large and difficult instances of real
world
ETPs, where systematic search fails, local search methods perform well
and
solve the hardest instances. According to our experimental results on
various
local search techniques, generalized local search is the best method
for
solving large ETP instances.
CSPs
with Counters: a Likelihood-Based Heuristic.
Gadi Solotorevsky, Solomon Eyal Shimony and Amnon Meisels.
Jou. Exp. & Theo. AI , 10 , pp.
117-129, 1998.
- Numerous applications of constraint satisfaction problems (CSP)
exhibit global constraints. Such constraints abound in
resource-allocation-type problems, as well as in other domains. The
form of global constraint we consider are {\em counter constraints},
which limit the number of variables that
may be assigned particular values. This paper integrates counter
constraints with the constraint satisfaction problem (CSP) paradigm in
a novel manner. Counter constraints are problematic for most
heuristics, which are local in
scope. We suggest a useful heuristic for value ordering during search,
based
on estimated likelihood of solution, and show its advantages
empirically. The heuristic is useful for standard CSPs, as well as ones
with counter constraints, where it approximates the number of solutions
for a particular value assignment to a variable. Counter constraints
can be represented in standard CSPs, at a cost. We analyze the cost,
show how a counter can be represented as a linear number of binary
constraints, and show experimentally that even with the optimal
reduction it is better to represent counters explicitly
rather than as a set of local constraints.
A
Heuristic Incremental Modeling Approach to Course Timetabling
Don Banks, Peter van Beek and Amnon Meisels .
Proceedings of AI'98 Canada, August 1998
The general timetabling problem is an assignment of activities to fixed
time intervals, adhering to a predefined set of resource
availabilities. Timetabling problems are difficult to solve and can be
extremely time-consuming without some computer assistance. In this
paper the application of constraint-based reasoning to timetable
generation is examined. Specifically, we consider how a timetabling
problem can be represented as a Constraint Satisfaction Problem (CSP),
and propose an algorithm for its solution which improves upon the basic
idea of backtracking. Normally, when a backtracking routine fails to
find a solution, there is nothing of value returned to the user;
however, our algorithm extends this process by iteratively adding
constraints to the CSP representation. A generalized random model of
timetabling problems is proposed. This model creates a diverse range of
problem instances,
which are used to verify our search algorithm and identify the
characteristics of difficult timetabling problems.
FlexiMine
- A Flexible Platform for KDD Research and Application Development
R. Ben-Eliyahu-Zohary, C. Domshlak, E. Gudes, N. Liusternik, A.
Meisels, T. Rosen, S. E. Shimony .
a revised version from Proceedings of KDD-98 New York, August
1998
- FlexiMine is a KDD system designed as a testbed for data-mining
research, as well as a generic knowledge discovery tool for varied
database domains. Flexibility is achieved by an open-ended design that
enables integration of existing data-mining algorithms, new locally
developed algorithms, and utility functions such as visualization and
preprocessing. The system interfaces an INFORMIX database server via
SQL queries and thus support for new databases is simple and clean.
With a view of serving remote, as well as local, users, internet
availability was a design goal. Fleximine is implemented in Java and
hence we can run the user-end of the system either as a Java
applications or (with some limitations on the user) as a Java applet.
This paper reviews the architecture, design and operation of FlexiMine
and presents new ideas incorporated in the data-mining algorithms
(Association rules, Decision trees, Bayesian knowledge-bases and
Meta-queries).
Experiments
on Networks of Employee Timetabling Problems.
Amnon Meisels and Natalia Lusternik.
Proc. PATAT97, Toronto, August 1997 (LNCS # 1408 pp.
130-142)
- Constraint networks (CN) that represent employee timetabling
problems (ETP) are described and a testbed of random ETP CNs is
designed. The natural representation of ETPs as CNs has variables
representing working shifts and values representing employees that are
assigned to work-shifts. In this representation, ETPs have binary
constraints of non-equality (mutual exclusion), the networks are non
uniform, and variables have different domains of values. There is also
a typical family of non-binary constraints that represent finite
capacity limits. The random testbed of ETPs includes all of the above
features and is solved by standard constraint processing techniques,
such as forward checking (FC) and conflict directed backjumping (CBJ).
The set of ETP CNs is characterized by the average intersection of
domains, together with the usual parameters of CNs (i.e. the density
and tightness of constraints $p_{1}, p_{2}$). One major result is that
the ETPs exhibit a strong change in difficulty (as measured by
consistency checks) for small values of intersection among domains of
variables. Non binary constraints of finite capacity are part
of the experimental testbed. An enhanced FC-CBJ search algorithm is
used
to test these random networks and the experimental results are
presented.
Distributed
Constraint Satisfaction Problems - A Model and Application.
Gadi Solotorevsky, Ehud Gudes and Amnon Meisels. Preprint, October
1997
- A canonical model for distributed constraint satisfaction
problems (DCSP) is presented and algorithms for processing constraints
on a DCSP are described. The central idea behind a constraint network
that is {\em given} as a DCSP is the existence of large differences
between the cost
of {\em message passing} among different components of a DCSP and the
cost
of local consistency checks {\em within} each component. Therefore,
algorithms which operate in a multi-agent environment to solve these
problems are required to take into consideration these differences.
Four basic algorithms for
solving DCSPs that are sound and complete are proposed. Two of these
algorithms are sequential and two algorithms operate in parallel and
are inherently
distributed. The behavior of the proposed algorithms was tested by
generating
and solving a set of random DCSPs (for a variety of parameters of
density
and homogeneity ). The results show the superiority of the parallel
algorithms
when the cost variances are large. A series of enhancements of the
basic
algorithms are presented. These enhancements permit both to extend the
scope
of the algorithms and their performances. To motivate and test the
approach
we present a real life problem dealing with Nurses timetabling and
transportation in a large multi-department hospital. We compare the
results of solving this problem by using the basic algorithms, the
enhanced algorithms, and the sequential CSP algorithms.
Combining
Rules and Constraints for Employee Timetabling.
Amnon Meisels, Ehud Gudes and Gadi Solotorevsky.
Intern. Jou. Intell. Sys., 12 , pp.
419-439, 1997.
Employee Timetabling Problems (ETP) are all around us. One
possible approach for solving ETPs is to use constraint processing
techniques. Another approach is to model human knowledge which is
commonly used for solving such problems into knowledge-based systems
for timetabling. It is difficult to represent the complex constraints
of timetabling explicitly in constraint networks. On the other hand,
knowledge-based representations of constraints are implicit and cannot
support most of the heuristics of constraint based processing that have
been developed over the last decade. The present
paper presents an approach to representing and processing employee
timetabling problems by a combination of explicit representations of
some constraints in the network and rule-based processing in which
heuristics for generic constraints of ETPs are embedded. This
mixed-mode approach has been implemented in the form of a software
package for defining and solving real world ETPs. A general description
of the design and organization of this software tool is given.
%Examples of a family %of real world ETPs are followed all through the
presentation and are quantitatively %used to explore the constraint
network (CN) parameters of these problems. Results for solving a
typical
real world employee timetabling problem is presented and a comparison
with
the use of standard CSP techniques is made.
am@cs.bgu.ac.il
Thu. Sep. 20 10:25:29 IDT 2001